
I showed this project (called Castle Valley) with our SDL team at SIGGRAPH '95 and at Trios Suiss in Paris. I helped with the graphics concepts (was part of a team) in which the player runs into a castle jumps into pictures which are then new worlds or environments. Played Mario 64? Yep, same concept. They came out with the game two years later and even stated that they were late to market because they were searching for non-violent topics (the theme of SIGGRAPH '95 was non-violent gaming...). I wasn't really just flattered to be part of the team on the graphics concept that may have been a precuror to Nintendo's new game. The sensor strip to control the game, however was all my design and was my senior project...
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